Loading
Welcome
Warning: This is early alpha. Drop by Discord if no players online.

Player Mode 

Active Units [ Psyhelm limit ]

Unit Drops

Ability Upgrades [ number of rounds or uses ]

Plasma Points [ used for unit materialization or shielding ]

Turn Time [ seconds ]

Time Pools [ minutes ]

Combat Location [ no influence to the actual gameplay ]

PRESS BUTTON
Start

Open Matches (click to join)

No matches available.
Fullscreen

Players
First blood
Kills
Combos
Humiliation
Annihilation
Denies
Drops picked
Time Bonus
No Fleeing
Survivor Units
Immortal
Ability Upgrades
Total
hotkey F
Flee Match

Give up but only after first 12 rounds.

hotkey X
Exit Match

Return to the main menu.

0 Score

0 Plasma

Units

Time /

0 Score

0 Plasma

Units

Time /

0 Score

0 Plasma

Units

Time /

0 Score

0 Plasma

Units

Time /


Health : The raw amount of damage points a creature can take before it dies.
Regrowth : Amount of health that gets restored at the beginning of every turn.
Endurance : Protects unit from fatigue, which disables regrowth and meditation.

Energy : Each unit ability requires a certain amount of energy to be used.
Meditation : Energy restored each turn.
Initiative : Units with higher amount of initiative points get to act their turn faster.

Offense : Influences the damage output done by all the creature's attack abilities.
Defense : Protects the creature by reducing some of the incoming damage.
Movement : Any creature can move a certain number of hexagons every turn.
There are 9 common types of damage and a rare one called Pure damage that bypasses the formula below, doing a fixed non-variable amount of harm no matter what.

Damage Formula
attack damage +
attack damage / 100 *
(offense of attacking unit -
defense of unit attacked /
number of hexagons hit +
mastery stat of attacker -
mastery stat of defender)


Minimum damage is usually 1
unless the hit is being avoided.

0

0

0

0

0

0

0

0

0














0

0

0

0

0

0

0

0

0

Points

Plasma

Units

/

hotkey Shift + A
Audio Player

Listen to some really fine epic tracks.

hotkey S
Skip Turn

End the turn of the current creature and proceed with the next in queue.

hotkey D
Delay Unit

Delayed creatures will act at the end of the round, if alive and still able to.

hotkey Shift + F
Fullscreen

Toggle fullscreen mode as you wish.

passive ability

hotkey W

hotkey E

hotkey R

Toggled Powers

Execution Mode
Execution Mode

When activated, clicking a creature will immediately kill it.

Disable Materialization Sickness
Disable Materialization Sickness

When activated, summoned creatures will not suffer from Materialization Sickness on their first turn.

Disable Cooldowns
Disable Cooldowns

Disable ability cooldowns for all units, including the Dark Priest, allowing them to be used multiple times in a single round.